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Momentum becomes your best tool in a sharp platformer where a small cube learns to ride motion instead of brute-forcing through it; how to play: nudge along grippy tiles, time hops onto moving belts, lean into ramps to bank speed, and fire the short dash to slip beneath lasers between pulses; the world favors physics puzzles over twitch traps: elevators rise only when your mass settles at their center, spring plates launch farther if you land with speed, and sliding glass wants a light touch to keep friction low; hazards telegraph fairly—lasers hum before a sweep, spikes retract with a crisp click, and rotating bridges flash a notch right before alignment—so your job is to read the cadence and move with it; later levels add magnet tiles that pin you to ceilings, polarity switches that flip gravity for a beat, and mirrored corridors that demand mirrored inputs; checkpoint diamonds settle nerves without removing bite; tips that make hard rooms humane: study moving platforms for a full cycle before leaping—jumping blind costs more time than waiting one loop; carry speed from ramp to ramp by landing flat (no panic hops) and dashing at the last moment to preserve horizontal motion; when two belts meet, stand on the seam to feel which vector wins before committing; treat laser grids like music and count beats aloud—two count dash, four count rest—so your fingers follow rhythm, not fear; toggle “ghost trail” to see the line your last try traced, then adjust one variable (earlier jump, shorter dash) instead of changing everything; explore optional shards behind brittle walls to unlock dash-cancel midair, a trick that turns near misses into clean landings; accessibility includes remappable controls, reduced flashing, larger hazard outlines, and “gentle gravity” for players who want puzzle satisfaction without strict timing; unique blurb: the moment it clicks, you stop wrestling the course and start surfing it, crossing a room in three clean moves—push, glide, slip—and grinning at how something that looked hostile now feels like choreography you chose.
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