Rowdy Animals Cloudy Weather

Escape Mystic Castle

Granny Chapter 3 High School

Silly Team 2 Player

Mermaidcore Aesthetics

Hidden Kitty

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Description


Puzzling pairs get a thoughtful twist in Funny Cubes, a clean, match-two brain teaser that mixes path planning with gentle time or move limits so every board feels like a short story of choices; how to play: tap two identical cubes that can connect by a line with at most two right-angle turns and no other cube blocking the path; clear pairs to open corridors, drop blockers, and reveal bonus tiles; level sets rotate constraints—some cap moves, others add a soft timer, and challenge boards sprinkle in one-way gates, conveyor arrows, and ice that keeps sliding until it hits a stop; power tools remain fair and scarce: Shuffle refreshes placements without changing the set, Hint highlights one viable pair, Hammer clears a single nuisance cube with a score penalty; tips: start by scanning edges where path options are tightest, clear toward the center to increase connection lanes, memorize high-frequency icons so your eyes find twins faster, and save Hammer for late-board deadlocks rather than early convenience; on timed maps, link in “L” shapes first (they’re rarer), then harvest straight-line pairs to drain the board quickly; when conveyors appear, clear pairs that would otherwise be carried into dead corners, and when one-way gates block flow, anchor your strategy on whichever side has more open space; the interface supports focus with big shapes, high-contrast outlines, and a cool-down between accidental double-taps; daily sets provide five short boards for streak rewards, and marathon mode offers long, meditative sequences with no fails, just relaxed thinking; mini-review: elegant in the way it lets you feel clever for spotting a three-turn corridor tucked behind a gate, honest about misses, and generous with the little “aha”s that come from clearing a choke point you’d resigned yourself to losing; unique blurb: this is the kind of puzzle you open for “just one board” and close twenty minutes later feeling sharper—not because it yells about speed, but because the clean rules invite pattern sense to wake up and play.



Instruction

There are cubes on the playing field click on the same cubes that are two or more identical in one row or column in order to burst them Bonuses appear on the playing field in the form of bombs vertical and horizontal bombs and colored bombs each of



Specifications

  • Easy to play
     

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