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Hole.io 2 refines the city-swallowing duel into a tight, tactical race where smart routing beats reckless chasing; how to play & controls: drag to steer your black hole around parks, streets, and plazas, absorb small objects first (cones, benches, bins) to grow in size, then graduate to cars, kiosks, and eventually whole buildings; survive the match timer while competing holes roam the map; special modes mix it up—Classic rewards size at the buzzer, Battle crowns the last hole standing, Solo gives you a quiet time attack to clear the map, and Team splits the city for cooperative routes; tips & strategy: open with a route that loops tight clusters of tiny objects (playgrounds, outdoor dining, market rows) to spike early growth, avoid dueling larger holes until you’ve leveled, and use alleys as safe lanes to bypass traffic; when you’re mid-size, circle parked cars to pull them in on corners, slip under awnings for shopfronts, and remember that rotating around a building edges more debris into range; learn the spawn-rich zones on each map so you can pivot when a rival starves your primary route, and if you’re trailing, shadow the biggest hole—not for a fight, but to clean its leftovers quickly; in Battle, hug the map edge early to grow safely, then cut inward to split fleeing players from their escape lanes; keep an eye on the timer and set a “final sweep” target (office park, marina) so you’re growing while others drift; mini-review & unique blurb: matches feel like miniature city tours with purpose—pattern memory, quick planning, and a dash of opportunism—ending in the kind of last-second gulp that makes you grin at the scoreboard; when a building tips and slides down the street into your orbit, it’s not just spectacle; it’s the payoff for choosing the right loop from the very first cone.
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