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Description


Silent rooftops and lantern-lit alleys set the stage for star collecting in a side-scrolling dash where enemy shadows mirror your route, how to play: run, vault, and wall-run through compact arenas while enemies trace the path you’ve just taken, pick up a single-use talisman that wipes foes on screen, kick drawbridges to open shortcuts, and chain ground-slides into leaps to keep momentum; each chapter layers new wrinkles—spring walls that add height if you hit them at speed, paper doors you can slice through once, bamboo poles that bend and fling you onward—while star layouts nudge you to take bold routes; tips that make the most of the mirror mechanic: cut unpredictable lines so your pursuer arrives at hazards you avoided, leave a route that passes beneath a falling lantern then loop back as it drops, and save the talisman for when your own footprint traps you; time trials reward clean inputs—tap jump for ledge pops, hold for roof clears—and ghost runs let you study faster lines; for perfectionists, the three-star rating asks you to gather every star, take zero hits, and finish under par, which is easier if you memorize two anchor landmarks per map and pathfind between them; unique blurb: what begins as a chase becomes choreography—you draw a ribbon through space and your echo tries to dance it back—so success feels less like brawling and more like mastering a graceful route.



Instruction

Use the W or UP Arrow Key to Jump Use A or D or Left and Right Arrow Key to go Left and Right Use E to Dash and Kill the Shadow when power-up is selected



Specifications

  • Easy to play
     

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